About Black Mack Studios

Built by Players, for Players

We're an independent tabletop game studio with one mission: produce games that provide entertainment and escapism entirely focused on fun.

Game design workspace with sketches and dice

How It Began

From the Flight line to the Game Table

Wesley and Jeremy met while serving in the U.S. Air Force. Like many service members, they both had a passion for games, be they digital or otherwise. While volunteering for a base theater group, this chance meeting would lead to a friendship underpinned with a love for these hobbies.

After many hours discussing their passions, they formed a Dungeons and Dragons group with their wives and a few friends. From that table, the idea for Chronicles of Myth was born, melding their combined passions into a singular project. From that project, Black Mack Studios became a reality.

Black Mack Studios d20 playing card — the Canary card back design
Jeremy and Wesley, co-founders of Black Mack Studios, holding the first test print of Chronicles of Myth at a gaming convention
Jeremy (left) and Wesley (right) with the first test print of Chronicles of Myth: Skirmish Edition at DaveCon, Milwaukee.

What We Stand For

Our Values

A Game for Everyone

Every game we make is designed to welcome new players without talking down to veterans. Our plan is to create a catalogue of games that are fun at any skill level. The table is open to anyone willing to learn the rules and play.

Original Art & Design

All artwork concepts are created in-house and then given to professionals to elevate their design. The tabletop community's trust in authentic craft matters to us and we hope that importance is seen in every piece of game material we produce.

Rich Worlds

We build games with lore that rewards curiosity. We believe this to be a core part of any gaming experience, be it the in-depth narrative setting of Chronicles of Myth or more tongue-in-cheek settings of possible future projects.

Community First

We are life-long players ourselves. The community is not just an audience or a customer base; it is the reason we make games.